Other new features include LiveShadingGroups, a new feature for sharing parts of a Katana shading network with other artists, or storing them for reuse.Īs with Katana’s broader LiveGroups system, publishing changes to a LiveShadingGroup causes other materials or projects referencing the group to update automatically. Workflow improvements and support for VFX Reference Platform CY2022 In addition, Katana can display the results as a colour-coded heat map overlay to the Node Graph: by default, nodes with the highest Cook Time are highlighed in red those processing faster shown in orange or green. The 20 nodes that require the most CPU time are displayed in a table in the Performance tab. The update also adds a new Performance tab, intended for identifying bottlenecks in complex scenes.Īmong other stats, it displays the output of Katana’s Render Scene with Profiling feature, which captures the processing time and CPU usage of nodes in the scene graph. New Performance tab helps identify bottlenecks in complex scenes The change is intended to help artists debug complex material networks. The results are shown in an interactive session during a Preview or Live render, with users able to toggle between the outputs of up to nine separate parts of the graph using keyboard shortcuts. Key changes in Katana 6.0 include a new Material Soloing feature, which makes it possible to preview the output of sections of a shading network, as well as the combined output of the entire network. Material Soloing helps troubleshoot complex shading networks In addition, since the release of Katana 5.0 last year, Foundry has introduced new subscription pricing. The update adds a new Material Soloing feature for previewing the output of parts of a shading network, and a new Performance tab and heat map ovelay for the Node Graph to help identify performance bottlenecks. Posted by Jim Thacker Foundry ships Katana 6.0įoundry has released Katana 6.0, the latest major version of its lighting and look development software.
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